My name is Isaiah Tecks. I'm a game designer who specializes in Agile development using Unreal Engine Blueprint, C++, and C#. With a Bachelor's of Computer Science from Full Sail University, I am fully versed in the game design process.
Using Unreal Engine 4 and newer, I'm well-versed on the features provided to make the best games possible.
With the C# and C++ Codebase, I can make functional games and programs and push them out in a packaged program for players to use.
Experienced in data analysis, I'm able to take data and report on it in efficient manners to allow anyone to understand how the data gets interpreted.
As a project started from the ground and added from there, Stopping the Facility gives the player time control for them to use and find ways to escape. Additionally, there are optional objectives they come across for more completion criteria.
Thanks for stopping by! If you have any questions, please visit the contact page to reach out.