Tim Obenauf - Portfolio
Home
Project Overview
Projects
  • The First Adventure
  • The Second Adventure
  • Tournamental
  • Stopping the Facility
  • Time Shift
Contact
Tim Obenauf - Portfolio
Home
Project Overview
Projects
  • The First Adventure
  • The Second Adventure
  • Tournamental
  • Stopping the Facility
  • Time Shift
Contact
More
  • Home
  • Project Overview
  • Projects
    • The First Adventure
    • The Second Adventure
    • Tournamental
    • Stopping the Facility
    • Time Shift
  • Contact
  • Home
  • Project Overview
  • Projects
    • The First Adventure
    • The Second Adventure
    • Tournamental
    • Stopping the Facility
    • Time Shift
  • Contact

Who am I?

My name is Isaiah Tecks. I'm a game designer who specializes in Agile development using Unreal Engine Blueprint, C++, and C#. With a Bachelor's of Computer Science from Full Sail University, I am fully versed in the game design process.

View My Resume

Skills

Unreal Engine

Unreal Engine

Unreal Engine

Using Unreal Engine 4 and newer, I'm well-versed on the features provided to make the best games possible.

C# / C++

Unreal Engine

Unreal Engine

With the C# and C++ Codebase, I can make functional games and programs and push them out in a packaged program for players to use.

Productivity

Unreal Engine

Productivity

Experienced in data analysis, I'm able to take data and report on it in efficient manners to allow anyone to understand how the data gets interpreted.

My Recent Projects

The First Adventure

The Second Adventure

The Second Adventure

Serving as the player's first adventure, this project is a rough iteration of a platforming adventure.

The Second Adventure

The Second Adventure

The Second Adventure

Using the same core as The First Adventure, the player is now given a level in Blockmesh. There are unique mechanics the player can experience, in an organized level they need to explore to get to the end.

Tournamental

The Second Adventure

Stopping the Facility

Tournamental is a tile-based, puzzle game. This was something I worked on that was already formulated, so I was able to learn the structure and implement new code to provide more fun for the player.

Stopping the Facility

Stopping the Facility

Stopping the Facility

As a project started from the ground and added from there, Stopping the Facility gives the player time control for them to use and find ways to escape. Additionally, there are optional objectives they come across for more completion criteria.

Time Shift

Stopping the Facility

Analyzing Game Data

Time Shift is a fully developed, puzzle and platforming game by Bad Pumpkin Studios. The player must solve various puzzles to make it to the end, and has various modes to make it more difficult should the player want to.

Analyzing Game Data

Stopping the Facility

Analyzing Game Data

For various games, I've taken data and compiled spreadsheets to relay various information to players in a comprehensive layout. This is just one example of my Google Sheets and Microsoft Excel Expertise.

Find out more


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