These are some of the more substantial projects under my belt. The list is small, but it is still growing!
This was my first level in a team environment. The presentation focuses solely on the level I made, with commentary to walk you through the level design.
This was in a similar project to The First Adventure, as it's the same core gameplay. Right now, this project is only mapped out with blockmesh textures. It serves to demonstrate cohesive level design, providing a fun and engaging environment for players to explore.
Tournamental is a tile-based puzzle game with simple movement and mechanics. I was able to add in new features and modifications to make the game have more interactions. Doing this makes the challenges all the more fun to solve!
Stopping the Facility is a 3D single-player platformer where players must use a new ability to stop time and make it to the end. Throughout the level, players can engage optional objectives to further enhance their experience on their path to escape. While still only in Blockmesh, you can still see implementation of fun mechanics.
Time Shift is a fully developed game where the player must solve unique and engaging puzzles by travelling between past, present, and future. With various features, you can see a one-of-a-kind project developed by myself and other members of Bad Pumpkin Studios.
Outside of designing and developing games, I like to make sheets on Google or Microsoft to help track data. This is an example of a sheet I made to help me track data in one of my favorite games, Genshin Impact. Please know, all images belong solely to HoyoVerse, Inc. They are the creators of this game.
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